Diablo 2 Resurrected may begin to rectify the situation

Comments · 860 Views

If so it is, then Diablo 2 Resurrected is halfway to being loved by the fans. If the team has once again messed with the loot system in the same way as they did in the first release of Diablo 3, then we're in trouble.

"Just being on a small screen or device doesn't necessarily mean that it's a small-scale project," Cheng said, declaring that this is the studio's most ambitious Diablo project yet.Unfortunately, for Diablo 2 Resurrected, mobile spinoff Diablo Immortal spoiled that momentum. From the moment of announcement, development to launch as well as afterward, D2R Items was criticised for its ridiculous microtransactions, leading to a community revolt. This is the same community that forced Blizzard away from its auction house that was based on real money the same crowd that demanded the revamped loot system Loot2.0 which has made Diablo 3: Reaper of Souls the top action-based loot game of the current period.

It was clear that they felt a variety of ways, still feel abandoned by Blizzard. Diablo 2 Resurrected may begin to rectify the situation. Blizzard is a corporation in change. It is firmly in the middle of the impending Microsoft merger, Diablo 2 Resurrected could prove to be the last game developed by the "Old Blizzard," and there's plenty of pressure to offer the players the game they want, particularly since in the time since Diablo 3, other games within the same genre, such as Path of Exile, have challenged Blizzard's looted crown.

There's a fundamental loop in Diablo that's central to making the game work or disappointing. Are you satisfied to walk into the dungeon to mindlessly hunt down mobs and loot? If so it is, then Diablo 2 Resurrected is halfway to being loved by the fans. If the team has once again messed with the loot system in the same way as they did in the first release of Diablo 3, then we're in trouble.

Within the novel Blood, Sweat, and Pixels the chapter on the calamity that was Diablo 3's launch tells the story of how one Blizzard developer played the game for hundreds of hours before they found one piece of legendary loot. When the light that was orange finally appeared from a random enemy, he went to the loot , only to realize that his character class couldn't even get it. The system of loot was so inherently broken that the pressure in grinding away for an hour, followed by the relief of actually receiving something of value, was broken.

It was then fixed that you could only get certain loot levels that were suitable for your class, and the frequency at which early-game legendary items appeared up. This meant that even though the legendary items you got did not break the game however, you would often get a small dose of dopamine that kept you on the hook.

In the event that Diablo 2 Resurrected gets that right and offers a similar loot game mechanic to Loot2.0 which was introduced in Diablo 3, then we're already concerned about the amount of time we'll get to invest in the game. The Diablo 3 disaster is the best possible thing to happen to the series on a continual basis. Add that along with it's Immortal controversy, it's like Blizzard offers a clear path to avoid for it to stay within the ranks of it's most loyal players.

The Diablo 3 community has been vocal about what they don't like and has been through the entire life of Diablo 3, so we're hoping Blizzard is taking that on board from those who were able to play huge parts of the game in the pre-release phase. We'd wager that Blizzard isn't happy with the tidal wave of cheap D2R Items leaked footage that has been surfacing in the wake of one of these private tests.

Comments